//==============================================================================
// Praetorian Guard_Anim.txt
//==============================================================================


//==============================================================================

define Shockwave
{
   set hotspot
   {
      version
      {
         VisualParticle SFX X Myth Unit Heka shock
      }
   }
}

//==============================================================================
define shield
{
		set hotspot
		{
			version
			{

				Visual Infantry X Trident Soldier Shield
				ReplaceTexture Infantry X Trident Soldier Shield Iron/Legate Shield
			}
		}
}

//==============================================================================
define trident
{
   SetSelector
   {
		set hotspot
		{
			version
			{
               Visual Infantry X Trident Soldier Trident
			}
		}
	}
}

//==============================================================================
define Head
{
	TechLogic none
      set hotspot
      {
         version
         {
            Visual Scenario C Danzhu Head
         }
      }
}

//==============================================================================

define soulaurora
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Hero Soul Aurora
      }
   }
}

//==============================================================================
define soulauroraborn
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Hero Soul AuroraBorn
      }
   }
}

//==============================================================================
define heavenlight
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Hero Soul Heaven Light
      }
   }
}

//==============================================================================
define soul
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Hero Soul
      }
   }
}

//==============================================================================
define soulbirth
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Hero Soul Birth
      }
   }
}

//==============================================================================
define heroglow
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Hero Glow Small
      }
   }
}


//==============================================================================
anim Bored
{
	SetSelector
	{
		ContainLogic
		SetSelector
		{
			set hotspot
			{
				version
				{

					Visual Legate_Idle
					connect RightHand Trident hotspot
					Connect TopOfHead Head hotspot
					ReplaceTexture Infantry X Trident Soldier Shield Iron/Legate Shield
					ReplaceTexture Infantry X Trident Soldier Iron/Legate Armor
					ReplaceTexture Infantry X Trident Soldier Cape Iron/Legate Cape
					Connect FRONTABDOMEN heroglow hotspot
				}
			}
		}
		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual Hero C Immortal_CarryBoredA
					ReplaceTexture hero c immortal/Legate Armor
					Connect FRONTABDOMEN heroglow hotspot
					Connect TOPOFHEAD head hotspot
					connect RightHand trident hotspot
		            connect LeftForearm shield hotspot
				}
			}
		}
	}
}

//==============================================================================
anim Idle
{
	SetSelector
	{
		ContainLogic
		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual Legate_Idle
					connect RightHand Trident hotspot
					Connect TopOfHead Head hotspot
					ReplaceTexture Infantry X Trident Soldier Shield Iron/Legate Shield
					ReplaceTexture Infantry X Trident Soldier Iron/Legate Armor
					ReplaceTexture Infantry X Trident Soldier Cape Iron/Legate Cape
					Connect FRONTABDOMEN heroglow hotspot
				}
			}
		}
		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual Hero C Immortal_CarryIdlea
					ReplaceTexture hero c immortal/Legate Armor
					length 2.0
					Connect FRONTABDOMEN heroglow hotspot
					Connect TOPOFHEAD head hotspot
					connect RightHand trident hotspot
		            connect LeftForearm shield hotspot
				}
			}
		}
	}
}

//==============================================================================
anim Walk
{
	SetSelector
	{
		ContainLogic
		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual Legate_Walk
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag FootstepLeft 0.00 true   
               tag FootstepRight 0.50 true   
//-- end auto generated section
					connect RightHand Trident hotspot
					Connect TopOfHead Head hotspot
					ReplaceTexture Infantry X Trident Soldier Shield Iron/Legate Shield
					ReplaceTexture Infantry X Trident Soldier Iron/Legate Armor
					ReplaceTexture Infantry X Trident Soldier Cape Iron/Legate Cape
					Connect FRONTABDOMEN heroglow hotspot
				}
			}
		}
		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual Hero C Immortal_CarryA
					ReplaceTexture hero c immortal/Legate Armor
//-- auto generated by the bang animation tool
//-- do not hand edit these values
					tag FootstepLeft 0.30 true	
					tag FootstepRight 0.80 true	
//-- end auto generated section
					Connect FRONTABDOMEN heroglow hotspot
					Connect TOPOFHEAD head hotspot
					connect RightHand trident hotspot
		            connect LeftForearm shield hotspot
				}
			}
		}
	}
}

//==============================================================================
anim Attack
{
	SetSelector
	{

		set hotspot
		{
			version
			{

				Visual Legate_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.50 true   
               tag GenericSound 0.40 true   
//-- end auto generated section
				connect RightHand Trident hotspot
				Connect TopOfHead Head hotspot
					ReplaceTexture Infantry X Trident Soldier Shield Iron/Legate Shield
					ReplaceTexture Infantry X Trident Soldier Iron/Legate Armor
					ReplaceTexture Infantry X Trident Soldier Cape Iron/Legate Cape
					Connect FRONTABDOMEN heroglow hotspot
			}
			version
			{
				Visual Legate_AttackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.53 true   
               tag GenericSound 0.40 true   
//-- end auto generated section
				connect RightHand Trident hotspot
				Connect TopOfHead Head hotspot
					ReplaceTexture Infantry X Trident Soldier Shield Iron/Legate Shield
					ReplaceTexture Infantry X Trident Soldier Iron/Legate Armor
					ReplaceTexture Infantry X Trident Soldier Cape Iron/Legate Cape
					Connect FRONTABDOMEN heroglow hotspot
			}
		}
	}
}

//==============================================================================
anim Death
{
   SetSelector
   {

      set hotspot
      {
         version
         {

				Visual Legate_Death
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.00 false AHeroHasFallen  checkOwner
//-- end auto generated section
				connect RightHand Trident hotspot
				Connect TopOfHead Head hotspot
				ReplaceTexture Infantry X Trident Soldier Shield Iron/Legate Shield
				ReplaceTexture Infantry X Trident Soldier Iron/Legate Armor
				ReplaceTexture Infantry X Trident Soldier Cape Iron/Legate Cape
				Connect FRONTABDOMEN heroglow hotspot
				connect ATTACHPOINT soul hotspot
				connect ATTACHPOINT soulaurora hotspot
				connect ATTACHPOINT heavenlight hotspot
				connect ATTACHPOINT soulbirth hotspot
         }
      }
   }
}


//==============================================================================
anim Flail
{
   SetSelector
   {
      TechLogic none
      set hotspot
      {
         version
         {

				Visual Legate_Flail
				connect RightHand Trident hotspot
				Connect TopOfHead Head hotspot
				ReplaceTexture Infantry X Trident Soldier Shield Iron/Legate Shield
				ReplaceTexture Infantry X Trident Soldier Iron/Legate Armor
				ReplaceTexture Infantry X Trident Soldier Cape Iron/Legate Cape
				Connect FRONTABDOMEN heroglow hotspot
         }
      }
   }
}


//==============================================================================

anim whirlwindAttack
//anim Groundsmash
{
   SetSelector 
   {
      set hotspot
      {
         version
         {
            Visual Infantry X Trident SoldierH_AttackB
			ReplaceTexture Infantry X Trident Soldier Shield Iron/Legate Shield
				ReplaceTexture Infantry X Trident Soldier Iron/Legate Armor
				ReplaceTexture Infantry X Trident Soldier Cape Iron/Legate Cape
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.5 true   
                  tag GenericSound 0.5 true   
                  tag SpecificSoundSet 0.52 false SwordSwing checkVisible 
//-- end auto generated section
	length 2.0
			Connect FRONTABDOMEN heroglow hotspot
			connect ATTACHPOINT shockwave hotspot
			connect RightHand Trident hotspot
		    Connect TopOfHead Head hotspot
         }
      }
   }	
}